Saturday, May 28, 2011

HTC HD7S Unboxing

Six solid months have covertly flown by under our feet, and amazingly enough, we haven’t seen any new Windows Phone 7 devices during that span for AT&T, which is remarkable to say the least when the platform is trying to gain ground against the competition. Well, the dry spell is finally over as the HTC HD7S is about to grace the carrier’s lineup with some minute improvements over the version that T-Mobile has been offering since the fall. There is unlocked no contract HTC HD7 for $419.98 on http://www.m2cmobile.com/products.php?HD7-T9292&cPath=8&osCsid=luf5dt228ts77hi7k5e4o1sqq2

Not swaying from the norm, its packaging follows the same path trodden by many AT&T handsets before it by flaunting the usual white and orange colored box with the image of the HTC HD7S profoundly center and upfront. On its sides and rear, there are some useful information alluding to its specs, but there isn’t anything out of the ordinary with this one. Moreover, its contents prove to be predictable since it packs along the wall charger, microUSB cable, stereo headphones, and customary set of documentation.



Following closely to the design principles set forth by the beloved HTC HD2, the HTC HD7S is definitely likeable, pocketable, and gracious with its design – though, it doesn’t quite have the same allure as before. Naturally, it’s identical to T-Mobile’s version in almost every way except for the distinct offset yellow colorsurrounding the handset’s camera and kickstand. Once deemed as massive, the feeling is no longer the same since we’ve come across some larger, and even bulkier looking smartphones more recently. Regardless, we still adore its chrome trim bezel and soft touch back cover.


Thankfully, the HD7S employs a higher quality 4.3” WVGA (480 x 800) Super LCD display that exponentially looks fabulous versus the washed out looking one in use with T-Mobile’s version. More importantly, colors have a good amount of saturation to them, while retaining their tone at pretty much most angles. Some of its other features include a 1GHz  processor, 512MB ROM, 576MB SDRAM, 5-megapixel auto-focus camera with dual-LED flash, 720p video recording, 16GB internal storage, Bluetooth 2.1, 802.11b/g/n Wi-Fi, GPS, 3.5mm headset jack, and microUSB port.

Out of the box, it offers the latest and most up-to-date Windows Phone 7 experience, though, we’re still drooling over what Mango has in store for us in the fall. Still, we’re greeted with other software features likecopy and paste to make the experience decent over what we first checked out with the platform.





HTC Trophy Unboxing


Generally you’d expect a carrier to offer something relatively fresh and unseen before if they’re launching a device with a new mobile platform, but instead, Verizon decides to take a 6-month-old model and makes it their very first Windows Phone 7 smartphone. Alas, the platform’s permeation in the US market is now complete now that Verizon is finally in the game with the HTC Trophy, though, it’s a bit later than what some would’ve anticipated.

Packaging wise, we’re presented with a fairly clear-cut retail packaging – with an image of the handset position directly on the box with only the contents mentioned in the rear. Opening it up, we feast our eyes on the handset with its clad in red 1,300 mAh battery next to it, while underneath that are the usual set of accessories that we normally find – these  include the microUSB cable, wall charger, and standard set of documentation. At this point, we really can’t expect anything more seeing that the handset is priced somewhat decently at $149.99 with a 2-year contract, $359.98 no contract, unlocked on http://www.m2cmobile.com/products.php?Trophy&cPath=8

Everything pretty much looks intact from what we reviewed with the HTC 7 Trophy overseas back in the fall, which is a good thing for the most part, but its design isn’t something that’ll instantly grab the attention of onlookers. Nevertheless, we’re rather pleased with its overall build and construction, but we especially adore its soft touch coating that does wonders in keeping it clean looking. Additionally, it’s not all that large and comfortably fit in our hands with no issues – plus, the rubbery feel of the handset provides a solid grip.

In terms of specs, it doesn’t particularly sway from the norm since it features a 3.8” WVGA (480 x 800) LCD display, 1GHz Qualcomm Snapdragon MSM8650 processor, 512MB ROM, 576MB RAM, 5-megapixel auto-focus camera with LED flash, 720p video recording, 16GB of internal storage, Bluetooth 2.1 with EDR, 802.11 b/g/n Wi-Fi, aGPS, microUSB port, and a 3.5mm headset jack. So far, the Windows Phone 7 experience on the handset is pretty snappy, responsive, and delightful, but then again, that’s exactly the kind of performance we tend to see with the platform as a whole. Regardless of that, Verizon customers will undoubtedly be curious about what the platform has to offer. Keep your eyes peeled because we’ll have our in-depth review shortly!


Most paid apps in Android Market get under 100 downloads

iOS and the App Store have been in the forefront of monetizing from applications, but is the gap between the Android Market and Apple’s storefront closing? The latest report from market researchers Distimo suggests the contrary. Developers on iOS are enjoying a much more active ecosystem with regularly updated lists of apps by Apple and thus a higher chance to be noticed, while slow updates of app listings are in the core of Android remaining a place where users pick the free apps. To back up those claims, stats show that nearly 80% of paid Android applications can’t reach 100 downloads

To worsen things further, there were only five games on the Market that have passed the 250,000 download threshold, while in the last two months alone, the App Store has registered ten games with over 250,000 downloads in the States alone.

“It is more challenging for developers in the Google Android Market than in the Apple App Store to monetize using a one-off fee monetization model. We found that only two paid applications have been downloaded more than half a million times in the Google Android Market worldwide to date, while six paid applications in the Apple App Store for iPhone generate the same number of downloads within a two month timeframe in the United States alone,” Distimo summarizes. What's your personal experience with iOS or Android, do you use many paid apps?



Friday, May 27, 2011

Just Say No to the Duckface

Women who post duckface Facebook profile pictures think they look great, but a Web site is setting out to make them look bad.

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The Web site, bluntly titled antiduckface.com, encourages people to submit photos of women making duckfaces by sucking in their cheeks and puckering their lips, as if about to kiss someone. The site's tagline reads, "Because no really, you look stupid."
A Facebook page also proclaiming its disdain for duckfacers has over 16,000 likes, while a similar Twitter feed has 1,500 followers.
Although most of these sites and groups target everyday female Facebook photos, celebrities are also among the guilty parties, including singer Miley Cyrus and Eliot Spitzer's prostitute companion Ashley. Even Donald Trump has been photographed doing the duck.
Christian Rudder, 35, a founder of the dating site OkCupid, did a study to see what female expressions received the highest responses from male users on his site. Rudder concluded that a traditional smile created more buzz than the faux-sexy look of the duckface.
"Unfortunately," he said, "it's just the pose people strike when they take their own picture because they think it makes them look hot."
Although strange, the duckface craze isn't the only bizarre trend that has hit Facebook, the most recent being planking, where people lay on their stomachs atop unusual surfaces with their arms at their sides.
It's become extremely popular around the world, especially in Australia, where a Facebook group dedicated to planking down under has amassed over 50,000 likes. The prank, though, turned tragic earlier this month when a man died after planking on a balcony outside his seventh story apartment building.
For the top stories in mobile, follow us on Facebook or Twitter.

Neuroscientists prove that Apple causes religious-like brain reaction

We knew it, you knew it, but now it seems that it has finally gotten to the scientific community: the sole sight of Apple-related images triggers virtually the same parts of the brain as in religious peopleviewing imagery related to the religion. You don’t need to take our word for it - Alex Riley from BBC’s program “Secrets of the Superbrands” used editor of World of Apple, a 24-hour-a-day Apple worshipper in his own words, as an experimental mouse for a series of MRI scans. 

The team of neuroscientists analyzing the images viewed a curious similarity: “The Apple products are triggering the same bits of [Brooks'] brain as religious imagery triggers in a person of faith,” Riley commented.

Neuroscientists prove that Apple causes religious-like brain reaction
Some UK Apple Stores carry some similarity to churches
But if you thought it’s just Apple products responsible for this occult following, you’d be wrong. The Bishop of Buckingham, who uses his iPad for reading the Bible, goes on to claim that Apple Stores look very similar to religious temples mimicking the stone floors, arched architecture and “altars” where products are displayed. And staff at the stores also added to the craze by evangelically preaching the products and store openings: “Inside the store, glassy-eyed staff were whipped up into a frenzy of excitement, jumping up and down, clapping and shouting,” Riley notes. 

Well, don’t be fooled into thinking that it’s only Apple under the microscope in Secrets of the Superbrands – Facebook also gets an inside look, but the main focus remains on Cupertino. So is there really solid ground behind “the cult of Apple” statement? Check out our in-depth look at how the company's retail stores fit into Apple's ecosystem and don't hesitate to share your pro et contra arguments in the comments below

PayPal Sues Google Over E-Wallet

PayPal today sued Google for allegedly stealing trade secrets to build its new e-wallet platform, asserting its position in the increasingly competitive world of mobile payment systems.

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PayPal alleges Google lured away two of its employees, Osama Bedier and Stephanie Tilenius, in order to learn rival secrets.
Bedier, according to the suit, was quietly interviewing with Google while simultaneously negotiating for PayPal to handle the sales end of Google's coming e-wallet.
The suit also claims that Tilenius, also a former PayPal employee, broke a non-disclosure agreement with her former employer in recruiting Bedier.
Bedier has been vice president of Google payments since 2011, while Tilenius became vice president of Google commerce in 2010. Both worked at PayPal and its parent company eBay for nine years before leaving to join the Mountain View, Calif.-based company.
But according to PayPal's lawsuit, Bedier turned coat and "is now leading Google's efforts to bring point of sale technologies and services to retailers on its behalf."
This alleged betrayal matters deeply to PayPal since it has been working with major retailers in San Jose, Calif., to develop a new kind of credit card reader. PayPal says it has also been in talks with Google for three years to become the company's main payment option for app purchases through Android mobile phones. For Google to steal its ideas and market them first would mean years of wasted effort for PayPal.
The suit comes on the heels of Google unveiling its "Wallet" service at a conference in New York. Both Bedier and Tilenius demonstrated the e-wallet's capabilities, which include allowing customers to simply tap their devices against a payment reader without ever reaching for a credit card. Google Wallet will debut in New York and San Francisco at retailers like Macy's and Subway to start with before adding others soon.
Hosing down Google's e-wallet parade with a lawsuit shows just how badly PayPal wants to remain on top in the competitive e-payment market. Six billion customers still use PayPal each day, as more and more people eschew brick and mortar buildings in favor of online banking and financial transactions.
Mobile payment volume on PayPal Mobile should more than double by year's end to cross $2 billion, showing tremendous growth at a time when consumers are just beginning to migrate to mobile payments in general.
But more and more banks, credit card companies and software giants are hurrying to roll out their own mobile payment ventures as the market heats up on all sides.
PayPal faces competition not only from Google Wallet, but also from Visa and Mastercard's joint venture with AT&T, Verizon and T-Mobile. Their Isis project is set to hit the market soon, prompting PayPal to innovate or risk being squeezed out by competition from major credit card companies.
Square, too, could pinch PayPal with its increasingly popular free credit card readerthat fits into iPhone head jacks. Square charges merchants 2.7 percent per transaction, challenging PayPal's 2.9 percent fee per purchase.
For PayPal, wanting to remain top dog in a rapidly expanding market, a lawsuit against Google is a natural step in securing its position and staving off what could be a major competitor. But the crowd of competitors is only getting larger, with every player eager to get in on an expected $1.13 trillion market by 2014.
For the top stories in mobile, follow us on Facebook or Twitter.

Apple sues teen who sold $130,000 worth of white iPhone 4 conversion kits

It took Apple so damn long to get the white iPhone 4 out that an enterprising teen took it upon himself to help the masses. Last November, we learned that Fei Lam, a 17 year-old high school student in New York, made nearly $130,000 in just six months selling white iPhone 4conversion kits. The parts for the kit were allegedly from Foxconn, manufacturer of the iPhone, so Apple decided to take legal action against the entrepreneurial youngster.
Apparently, Lam knew a guy who knew a guy who had access to the parts coming out of Foxconn, and decided to set up a website selling the conversion kits. As soon as Lam was contacted by the authorities, his website disappeared.
lam white iphone lawsuit Apple sues teen who sold $130,000 worth of white iPhone 4 conversion kits
On May 25, Apple finally got around to filing the lawsuit against Lam and his parents. Oddly, however, Apple filed an immediate dismissal of the lawsuit at the same time. Is it possible that Lam and his family settled the case with Apple prior to the filing? According to the claim filed:
Defendent Lam willfully and without authorization has used Apple’s trademarks in connection with the sale of his “White iPhone 4 Conversion Kits,” which among other things included white front and back panels with Apple’s logo and “iPhone” trademarks that are used in connection with the promotion and sale of Apple’s well known iPhone 4 handheld mobile digital electronic devices. Defendant at all times knew that Apple never has authorized the sale of white panels for its iPhone 4 mobile devices, and that he obtained these panels from sources that were not authorized by Apple or any of its suppliers to sell them.
Apple also obtained copies of communication between Lam and his sources and included Lam’s parents in the suit for aiding and abetting the activity.
I’m sure the teen learned a hard lesson, though Apple still has the right to refile the claim in the future if it decides to do so. If there is one thing we’ve learned in recent years, it’s that you don’t ever want to mess with Apple legal.

When is big just too big?

Introduction

Remember when yesterday’s 3.2” resistive touchscreens were considered to be really pushing the envelope in terms of screen size on phones? Sure our perception might have conformed over time, much like with most things in general, but at what size do touchscreens need to be in order to be classified as too big? Having been playing with theSamsung Infuse 4G for quite some time now, we were initially fascinated by its gargantuan 4.5” Super AMOLED Plus display, and rightfully so, one can overlook its sheer size because of its illustrious color production and vivid clarity. However, that one undeniable thought comes circling around once again as we continue to use the handset – as we hold onto it tightly in our hands as the tips of our finger begin to caress its display.

When is big just too big?
When is big just too big?
Samsung Infuse 4G
Dell Streak
Thinking back to the past again, we remember checking out the original Dell Streak last summer with its 5” display – despite it being categorized as a mini tablet. Without a doubt, we can imagine that if smartphone manufacturers continue the trend to utilize bigger and bigger screens, we'll eventually end up with something like the Dell Streak. While undoubtedly attractive to have such great screen real estate, its drawbacks are quickly evident after some usage - we found it mandatory to wield it with two hands in order to operate it normally; not to mention the fact that it gets increasingly more difficult to find a comfortable place to keep such a device.


Difficulties with screen sizes too large

Still, there are compromises to make when manufacturing handsets with screen sizes so large. Specifically, we find it extremely difficult to even operate handsets with a single hand – thus complicating simple functions like making selections.  Furthermore, we’re somewhat limited in capacity with things like scrolling, since your thumb is needed to encompass such a huge amount of space. Yet, that very same problem arises when you’re basically grasping the phone from the bottom portion of the handset – meaning, you’ll need to stretch your thumb out to hit or press something towards the top portion of the display. In all honesty, that’s exactly why it’s almost imperative to operate these handsets with two hands as opposed to one.

Generally, we still find WVGA (480 x 800) resolution in use by most high-end handsets, with a scattered few deciding to size up with qHD and above resolutions, but with the Samsung Infuse 4G, it’s evident that text starts getting on the fuzzy side with 4”+ sizes. Obviously, pinch zooming (where available) will quickly remedy that problem, but it’s still noticeable that text isn’t as sharp looking versus other handsets with displays less than 4 inches in size. Since it’s relatively cheaper to utilize WVGA displays more than anything, that’s probably why we continue to see few devices deciding to step it up in terms of resolution. Normally, the notion of having to pay more with higher quality displays will undoubtedly detract people from picking it up, but then again, it’s only a matter of time before we witness plummeting prices in terms of the cost associated to producing higher resolution displays.


Then again, they still have their benefits

Despite those disadvantages, there are of course some others that characteristically stand out to enhance the overall experience. First and foremost, we absolutely adore the extra space when it comes down to things like watching high-definition videos or playing games. With the former, there’s nothing like giving your eyes enough display real estate to adequately enjoy all the action on screen. C’mon, it’s seriously easier on the eyes kicking back while watching something on a 4.5” display, well, at least it won’t cause too much strain on your vision. Moreover, when it comes to gaming, there are some titles out there that operate with on-screen virtual controls. Of course, the extra space allows your thumbs to press those on-screen controls more accurately, and, makes the experience a bit more entertaining on the whole.


When is big just too big?
Apple iPhone 4
Below the 4” category

On the other end of the spectrum, we find high caliber handsets employing displays below 4-inches in size – like 3.5”, 3.7”, and 3.9” displays. And when you factor in the WVGA resolution that we’re accustomed to seeing most of the time, it doesn’t take a rocket scientist to figure out the high pixel density count they’re able to dish up – enabling them to display some crisp and defined looking details. At the same time, one-handed operation is tastefully acceptable since handsets are more compact and easier to grasp.  However, the benefits we find with larger displays end up being the total opposite with ones under the 4” category. In fact, the smaller size does make it more difficult to play games, which is something we come across with the iPhone 4. Its 3.5” IPS display is indeed sharp looking, but when we attempt to play fighting games like Street Fighter, relying on the virtual controls, it’s rather difficult to make out the action.


Finally, maybe a sweet spot?

Explaining the pros and cons of the two sides, that begs us to visit the inevitable size of 4-inches on the dot, which appears to be possibly the sweet spot for just about any hand size. Using devices like the Motorola ATRIX 4GHTC DROID Incredible 2, and original Samsung Galaxy S, sheer size and usability aren’t things that come to be distractions with those handsets. Instead, it does the total opposite as it presents us with the perfect balance in functionality, without barely coming off as being unwieldy.

Then again, we find handsets like the HTC EVO 4G and Motorola DROID X2 that are slightly higher in screen size at 4.3-inches. As much as it might seem insignificant, we still come across some of the issues we find with those handsets with larger displays.

When is big just too big?
When is big just too big?
When is big just too big?
Motorola ATRIX 4G
HTC DROID Incredible 2
Samsung Galaxy S

We’re not saying that we don’t like the Samsung Infuse 4G’s larger than average 4.5” Super AMOLED Plus display, but rather, it’s just simply too much screen to accommodate the average persons’ hands. In the end, we still prefer smartphones donning 4” displays more than anything – even more when we find them relatively easier to handle in general.  As we’ve seen though, anything larger than 5-inches would definitely qualify as intruding on the tablet space – where it would better fit in with the crowd.